I also tried to add a custom resolution with 110 Hz in Intel settings (hoping the screen itself would simply reject it instead of going into flames), but I can't I get a maximum bandwidth error message. Setting a fake or null refresh rate in the. The only solution is to set the SwapInterval to '2' (it has to be an integer), but that means limiting the game to 30 fps. I tried all kinds of possible combinations with driver settings and they don't make a difference. I can limit the max fps to 55 and 'timedemo 1' reports that it is limited, but the screen tearing occurs just the same. However, this solution doesn't work with UT. For some reason, these games require a frame rate lower than the screen refresh rate to function properly on my PC. Doom 3 vanilla and Quake 2, but there I could solve the problem by limiting the max fps to 55. I had the same problem with a few other games, e.g. Despite this, however, there is terrible screen tearing, especially around blinking lights, where even artifacts occur. VSync is on), so the game runs at 60 fps. The refresh rate of my notebook LCD is 60 Hz and SwapInterval is set to '1' (i.e. I don't use any third-party stuff (like textures etc.) except for the 436 patch and the renderer. I'm using the latest version of UT with the latest OpenGL renderer. I hope someone really clever can help me with this issue I'm having.
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